Month: October 2020

Creating the kit for creating

Reading Time: 2 minutes Last week we’ve created the very basis of the entity-tree to enhance the workflow of adding the various beings into the world. Our next goal is to add a little bit even more important part of the mechanics: interacting with items. Especially: picking up stuff from the ground. For this we’ve created some new items: The first thing I planned…

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The tree of life

Reading Time: 3 minutes If you look around yourself and watch how living beings behave, what they do, you certainly realize how much we all have in common. As an example, many walk, breath, interact with the world around them. If you want to describe these beings in a game world you often will see similarities which can be your help to ease your…

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Bob meets his evil red twin

Reading Time: 3 minutes So last week we made sure Bob is an actual character who has his bones, and he’s using those to wander around. This week we thought it would be great if Bob has someone else in the glorious test-scene and he doesn’t feel alone. Based on my previous modeling and animation experience, let’s just say it’s easier if we reuse…

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Let’s walk towards the goal

Reading Time: 2 minutes Okay, so let me be honest: I’m a coder, not a 3D Modeler or Animator. Still to do experiments I need to have a character who can help me do any kind of stuff. Basically I need a test dummy. What do you need to do to create a character? Good question, it has a list of small steps as…

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Every start is hard

Reading Time: 2 minutes Hi there, and welcome to our Developer Blog. Some of you may already know us from our previous game, Saving Mikey. If you haven’t yet, you can check out the game by clicking on the link, the game is available for FREE on iOS and Android!. Mikey is a text-based adventure game about our little hero who needs your assistance to survive. Creating the game…

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