Let’s walk towards the goal

Reading Time: 2 minutes

Okay, so let me be honest: I’m a coder, not a 3D Modeler or Animator. Still to do experiments I need to have a character who can help me do any kind of stuff. Basically I need a test dummy.

What do you need to do to create a character? Good question, it has a list of small steps as an answer:

  • Create the model itself
  • Create the UV map for it (for texturing)
  • Paint the texture
  • Add Bones, and assign to the model
  • Adjust how the bones are deforming their part of the model (Weight Painting)
  • Create the animations using the bones

From the above I barely had any experience so far but hey: life is about learning a lot isn’t it? So for a start I created a simple model, created the UV map, and started to paint the texture map. It’s kinda fun, the result looked like something I was very satisfied with:

Basically, I had my little astronaut the way I wanted and I couldn’t be happier, I think I finished in 2 days until this point. The next day however when I started to create the armature and move around the hands, legs etc. I noticed that well… the guy wasn’t really well-planned, the legs are awful, everything was deformed in a way like I wanted to make fun of the human body. That wasn’t the result I was looking for.

So I started over: new model, but changed the workflow, I was shooting for an armature with weight painting and animation first, let’s do the “boring” drawing later. After some days – a week – I have what I wanted an animated character walks and runs in one of my test scenes in Unity. Sure it’s not perfect but I wasn’t expecting a perfect result:

For reference the first character on the right side,
the new (with an additional light on the top) on the left

After a bit of a thinking I named him Bob. So please help me welcome Bob in the virtual space:

Related

The tree of life

If you look around yourself and watch how living beings behave, what they do, you certainly realize how much we all have in common. As an example, many walk, breath, interact with the world around them. If you want to describe these beings in a game world you often will see similarities which can be your help to ease your…

Read More

Bob meets his evil red twin

So last week we made sure Bob is an actual character who has his bones, and he’s using those to wander around. This week we thought it would be great if Bob has someone else in the glorious test-scene and he doesn’t feel alone. Based on my previous modeling and animation experience, let’s just say it’s easier if we reuse…

Read More

Leave a Reply

Your email address will not be published. Required fields are marked *